This official news post is copied verbatim from the Old School RuneScape website. It is copyrighted by Jagex. It was added on 15 September 2026.

community15 September 2026 at 09:26Source

RuneScape: Dragonwilds 1.0 OUT NOW!

It's here! The Dragonwilds Early Access journey has come to an end and the 1.0 release is live.


Today marks the start of Dragonwilds' next journey. From all of us on the Old School team, we want to say a massive thank you to each and every one of you who has ventured into Ashenfall, traversed new lands, took on terrifying beasts, and created your very own sanctuary to call home. Today is a momentous occasion for our friends over at Dragonwilds, and we really hope you join us in celebrating their full 1.0 release on not just desktop, but console, too. Seeing a Jagex game played on console is an incredible feeling, especially when you consider our humble browser beginnings! All players, no matter the game or platform are what make RuneScape games truly one (or three) of a kind, and today especially we are proud and honoured to sit side by side with Dragonwilds, presumably on your second monitor, in fact.

If you've yet to set foot in the worlds of Dragonwilds, now is the perfect time! There are skills to grind, quests to complete and plenty of bosses to defeat - a 'Scaper's three favourite things! And if you're already familiar with everything Ashenfall has to offer (so far), thank you for your support, your creativity and your enthusiasm.

Keep reading for a look at the journey from Early Access to 1.0 direct from the Dragonwilds team, as well as what new goodies to expect with this release.

Dragonwilds is now live on PlayStation 5, Nintendo Switch 2, XBOX Series X | S and PC on Epic Games Store, Jagex Launcher and Steam.

Our Early Access Journey

In April 2025 we launched into Early Access with the first Dragon General, Velgar, and the first two regions: Brynmoor and Ghornfell. We launched with 9 unique skills to level up, unlocking powerful, transformative Skill Spells to make the mundanity of survival a little more magical – no more grinding through countless trees, chopping until the sun comes up. 12 Unique armour sets, across 3 combat styles, supported by a range of weapons up to Iron tier.

In June 2025 we expanded our Magic Skill Tree, added additional building pieces including the Palisade Walls for protecting against Base Raids (which we’ve rebalanced and tuned down based on player feedback).

In September we added Ranged skill tree abilities including Hunter Sense, Spectral Arrow and and Snare Skill Spells. We also added poison, barbed and flaming arrows to deal poison, bleed and fire damage, as well as enchanted bolts for Crossbows (including the iconic Blurite Crossbow

). We also added the Custom and Creative world options with over 50 custom world setting variables for you to make your world, your way, and tens of thousands of creative and custom worlds have been made since then!

In December, our first Major Update “Fellhollow” arrived with the Farming skill, a new building kit, two new NPCs and a shop for trading Soul Fragments with Death himself. Material upgrades brought you the Castle kit to make a spooky stronghold. You can also earn and equip Steel tier gear, complete with its iconic plumed Full Helm, and then made RuneScape history by adding Mounts! Ride a terrorbird and traverse the treacherous terrain in style! The second Dragon boss, Imaru the Revenant Dragon has tested, and will continue to test, the strength of your soul and offers unique rewards for those who grant her finality and peace.

We added more to Fellhollow with our minor updates, monthly content drops adding quests, rewards and new decorations – new repeatable content in the form of Spectral Platforming, Buried Treasures and Letters for the Dead, and quests in the form of “Things That Go Boom In The Night”, “Doric’s Quest”, “Letters for the Dead”, “What Remains is Written” and “Mirror, Mirror”.

In March, we launched our next Major Update, with 4 more quests for players to take on, a new boss to overcome in the legendary Black Knight Titan, and a new region – Dowdun Reach. We launched support for Dedicated Servers, improved controller support, and a ton of bug fixes, before the arrival of Fishing. We added three new quests: “Cook’s Assistant”, “Animal Magnetism” and “A Room with a Garou” alongside the Fishing skill which let you catch pristine fish to make new wall-mounted decorative trophies of your finest catches, providing the best healing-per-stack of any food item. We added Auto-run, auto-magnetising nearby items in the world to reduce inputs picking up items around you, the option to hide your helmet to show off your beautiful face and stopped Chickens, Cows and Kebbits from automatically attacking the player unprovoked so you can enjoy your cozy abode or a chill walk around in peace.

We reworked health and healing to let you tick-eat food like the other RuneScape games for optimal survivability in combat. We removed Wardstone to make your health bar more clearly representing your survivability, but also adding Sanguine Urns around the world to increase your Max HP by 10, permanently, for each unique one you find and use.

Our latest and largest Major Update, Umbral Sands, introduced a new form of Mount – the flying carpet – and introduced you to a region inspired by the Kharidian Deserts of RuneScape. Within this region, we introduced the Kalphite Queen and her brood, Fuzan the Fire Dragon and the Kot’Haar, sentient golems of Obsidian, given life by an Elder Artefact. We also added the Nightmare Crucible, allowing you to earn upgrade materials to power up your favourite weapons from lower Power Levels to be max level to face Kuldra with the release of Scorned Wilderness. The region allows users to craft Adamant Armour, Red Dragonhide

and Infinity Robes as well as additional vestiges including Obsidian Armour, the Obsidian shield and the Fire Cape. We expanded the Skill Trees for Mining and Woodcutting, giving you new Skill Spells and passive rewards, and added more NPC traders for users to trade with.

What's New in 1.0?

New Content

  • Added support for Consoles! This includes PlayStation 5, Nintendo Switch 2, XBOX Series X | S and PC on Epic Games Store, Jagex Launcher and Steam.

  • Crossplay!

  • In the in-game menu, worlds can now be enabled as crossplay when you load them.

  • Crossplay worlds will be shown in the world browser.

  • Players now have the option to make their worlds crossplay or not each time they host a multiplayer world.

  • Dedicated servers now also have crossplay option.

  • You can now join worlds through invite codes! Invite codes can be entered in the world browser screen, and are shown in the in game pause menu.

  • The Scorned Wilderness quest: Regicide.

  • Added new end-game boss, Kuldra, the God-Eater!

  • New enemy types, including:

  • Goblin Thug

  • Goblin Poisonshot Archer

  • Garou Exile

  • Garou Lightning Berserker

  • Rotsworn Reanimator

  • Skeletal Blightshot

  • Black Knight Crusader

  • Blazing Black Knight

  • Stormpact Demon

  • Black Dragons

  • Plenty of new gear for you to get stuck into, too, including:

  • A range of Rune equipment, from armour to weapons

  • Black Dragonhide

    Coif
    , Body and Chaps

  • Magic Longbow

    and Magic Shortbow

  • Ancestral Hat

    , Robes, Robe Legs, Wand and Staff

  • Kuldra's Wrath

  • A range of Dragon items including: Full Helm, Platebody, Platelegs, Med Helm, Dragon Shield and yes, the Dragon Scimitar

  • Added the Advanced Spinning Wheel

  • Once unlocked, this will be a new processing bench in the build menu, separate from the Spinning Wheel.

  • Items that can be processed in the regular Spinning Wheel cannot be used in the Advanced Spinning Wheel.

  • Plus loads of new items to collect, including new ore, Magic Wood and a range of other crafting supplies!

Magic Tree Seeds are coming with 1.0.1 to allow you to grow your own!

New magic weapon type... Wands!

Wands are a more mobile, fast-paced way to deal more damage at a comparatively lower damage output. These will still apply buildup of knockdowns, burns and slows that you expect from Air, Fire and Water magic. You'll be able to use wands to move more fluidly in combat and get around, but also hang back with a Staff and lay down more damage if you want!

Attack

A host of Attack improvements are coming your way, including the addition of Sprint Attacks, the Enchant Weapon: Water Skill Spell, and the Tempest Shield Upgrade. Plus, Enchant Weapon spells have had their duration increased, and Tempest Shield's base cooldown has been reduced! Handy!

Ranged

Increased Spectral Arrows duration, reduced Snare cooldown and greater chance for Enchanted Crossbow

Bolts to trigger their effects on-hit at level 60!

Ranged is firmly in our sights to get some extra attention in coming updates between now and the release of Luminance this winter, so stay tuned for more to come on that.

Magic

Three new Magic additions for your arsenal! Get your hands on Runic Refund, Enfeeble and Vengeance.

Mining

Create your own personal mining vein with the Divine Rock spell, and increase your chance for gem drops from Divine Rock with the new Accelerated Veins ability. This complements the previously added Ore & Stone Storage perfectly!

Woodcutting

In case you missed this in a previous update, we added the Lumber Storage, which unlocks the Lumber Storage, a high capacity storage for logs

and planks. Bet you couldn't figure that one out. Now we're moving Wood Weight Reduction to Level 88, and we've added the new Axtral Projection Upgrade, for THREE spectral axes to level up your Woodcutting grind!

Construction

The new Eye of Oculus Upgrade will now magnetise the recycled material right to your inventory when destroying pieces. Plus, Pet building pieces?! You can now set up Perches for birds! Time to start your menagerie!

Artisan

The new Storage Ledger will auto-sort your inventory items that have an existing stack in any linked chest, keeping your stuff neat and tidy with minimal effort. We've also added Overdrive, a long-requested Skill Spell to mechanical-based processing stations an extra boost. Magical Mending has moved to Level 56, we've increased the duration of Superheat Upgrade and Overdrive Upgrade, and increased the radius and durability restoration of Magical Mending Upgrade.

Runecrafting

We've added the Home Teleport spell to nip you safely back to your claimed bed and enjoy a peaceful, undisturbed night's sleep.

Gameplay Changes

  • We've made significant changes to the building system! Huge builds that would previously take minutes(!!!) to load will load much faster now. So now, finally, no more long waits when teleporting back to your base! It's a new system, so if you do encounter any issues please let the team know and we'll gladly investigate!

  • We've made a bunch of changes to how you move and behave in combat. These changes are broad and far-reaching, but the connecting thread

    across it all is that it was driven by your feedback. This covers changes to controller button changes for Primary Attack and Special Attack, camera updates that give you a little more freedom of movement, updates to Parrying like stamina restore and a new "Visceral Attack" opportunity. We've also added Sprint attacks, using dodge or block to cancel attacks, gathering and spell casting.

  • The Skill Spell wheel now has 4 hotkeys that let you auto-cast the first four choices in the Radial Menu.

  • Tooltips can now be scrolled through.

  • The Quest Menu sidebar can be collapsed to view the Map fully.

  • We've made some Map updates, including active Lodestones now being visible on the map, not just the lodestone menu, Map icons now grow in size and show a small tooltip when hovered over.

  • Moderation was added too! You can now report problematic worlds, rude players, griefers and hackers. Reports are fully moderated by real human beings - no AI involved - and can lead to temporary world and player bans.

  • Plus plenty more!

Bug Fixes

With launch we'll be sharing a Known Issues live page that we'll be updating throughout the week with vital Information of issues we're tracking! But, just as a cool statistic - in the process of securing our 1.0 build, going gold and launching onto consoles, the team found, logged and fixed 2,665 bugs. Two thousand, six hundred and sixty five. Yep! So many of these you'll never see, wooshed away - like magic!

Click here for the full list of bug fixes deploying today.

  • Fix to Fuzan occasionally getting stuck at 0hp in the Fight Caves and fail to respawn.

  • Ranged ammo drops from will once again magnetize to the player as intended.

  • The Nightmare Crucible did not end correctly when completed if the player had summoned a Buddy.

  • The Red Desert Cape Vestige is now correctly included in the Drop Table.

  • Fix for users who encountered a blocker when interacting with Chests, particularly in Dowdun Reach, that didn't work when interacted with on another player's world.

  • Fixed an issue where Tree Canopies would not disappear when the tree was felled.

  • Adjustments to reduce the probability of trees failing to topple when felled.

  • Building over cliff edges no longer causes the player to be met with rapidly changing weather.

  • Single axe swings will no longer be able to both split a tree and remove the stump, to avoid accidental stump removals!

  • Decorative Gems are now able to be placed on Foundations and Flooring.

  • Players on mounts can now eat or drink from the hot bar as well as the inventory.

  • Resolved an issue where dying to the Kalphite Queen in certain circumstances would cause the Gravestone to be stuck in the arena, instead of spawning outside the entrance.

  • The Water Barrel

    , Rain Catcher and Compost
    Bin's "Hold to Delete" button has been reverted to a one-tap delete.

  • Fixed Kothaar and Kalphite damage values to scale correctly with the Hard Mode Difficulty option.

  • Resolved an issue affecting the Trunk Totems leaving some unable to be destroyed.

  • The Roof on the Yew Farming Plots no longer blocks the Humidify Skill Spell from reaching other plots.

  • Watermelon

    Jerky's maximum stack value has been raised from 50 to 99.

  • The Bow of Elidinis can no longer use Bleed, Poison and Fire Arrows.


Watch This Space

From today, until October 4th, you can earn yourself the Dragonwilds Twitch Badge! Tune in to your favourite streamer and watch 30-minutes of RuneScape: Dragonwilds to earn yourself a badge for your Twitch account to wear with pride!

Adventurers like you always need a good quest - and we've got one for you! Join the RuneScape: Dragonwilds Discord Quest by creating a lodestone to earn 700 Orbs, which can be spent in the Discord Shop. Drop into the hut in Ashenfall, locate the stones, rune essence

, and other necessary materials to craft, and you will be rewarded nicely!

This is not the end of RuneScape: Dragonwilds. A new chapter begins with this release, and the start of an ambitious, multi-year journey into Ashenfall and its secrets. This winter, we'll be shipping Luminance, our next Content Update which will bring a new building kit, and so much more alongside it. And as for changes to combat on the horizon? Well, let's just say... Magic rocks. Literally.


This is not the end of RuneScape: Dragonwilds. A new chapter begins with this release, and the start of an ambitious, multi-year journey into Ashenfall and its secrets. This winter, we'll be shipping Luminance, our next Content Update which will bring a new building kit, and so much more alongside it. And as for changes to combat on the horizon? Well, let's just say... Magic rocks. Literally.

You know the usual - follow our socials (Twitter/X, BSky, Instagram, Facebook, Twitch, YouTube and TikTok!) and get involved with Reddit and join the Discord.

As always, we love seeing your comments and feedback, and we're very excited to see you taking on everything Ashenfall has to offer. Thank you for being part of this historic moment in RuneScape's history. We cannot wait to share more with you soon.


Thank you again from all of us here at Old School RuneScape, for embracing Dragonwilds and celebrating such a huge occasion with us. All that's left now is to log in - we'll see you in Ashenfall!

The Old School Team

Market impact

Market impact is being analyzed — check back shortly.